Animate Vines of the Maker Greenhouse
The greenhouse keeps what it catches; the green here has its own hunger.
Slow-creeping, aggressive vines infesting the Old Maker Greenhouse Near Sajra's Lair. They could be written up as a monster, but they can't really be fought — chop one tendril and ten more grow back.
Presented as a GM-moves-plus-instinct hazard — escalation in writing, so the GM is more likely to actually do the awful thing in the moment.
Instinct: to ensnare.
GM moves
- Make quiet noises as they slowly grow and creep (foreshadow)
- Seem to be moving, but stop when looked at directly (foreshadow)
- Reveal a mass of vines entwining a desiccated crinwin corpse (foreshadow)
- Slip a tendril around a limb, slowly and quietly (hinder)
- Sprout thorns and inject a numbing, euphoric poison (harm)
- Lash out with more tendrils to subdue struggling prey (escalate)
How it harms
Not through damage — the vines restrain, drug into bliss, and slowly suffocate. Anyone injected with the euphoric poison must Defy Danger to do anything other than relax and enjoy themselves.
Approach Gm Moves · Kind Ensnaring Hazard
Telegraph: Quiet creeping noises; vines that seem to move when not watched; a desiccated crinwin tangled in tendrils