Sequoia Climb to the Crinwin Nest
Seventy feet of bark and heartwood between you and what nests above.
The lone redwood beside the Ruined Crinwin Nest in the Sequoia is roughly 70 feet from the lowest boughs to the empty nest. The trunk is about 10 feet wide. The climb is hard. The fall is much worse.
Presented in Book I as a detailed description plus a custom player-facing move — the GM wrote up the physical space first and added the move once they realized the climb could plausibly kill someone and the players needed to know that before committing.
Detailed description
- Lowest boughs at ~40 feet. Trunk ~10 feet across
- Nest ~70 feet up — empty
- A fall from any meaningful height onto packed forest floor is what the custom move covers
The fall move
When you fall from the boughs of the tree, take 1d10+3 damage (ignores armor, forceful) and roll +CON:
- 10+: you're bruised and bleeding and in a lot of pain, but miraculously nothing's busted
- 7-9: something's broken — ask the GM what
- 6-: you landed bad and you're at Death's Door
Running the climb
This hazard exists to make the decision to climb the tree consequential. Tell the players the move's text up front — that's the whole point of a player-facing hazard. Then let them weigh the empty nest against the bones at the base.
Approach Combination · Kind Fall Hazard · Damage 1d10+3
Damage tags · Ignores Armor · Forceful
Telegraph: Empty nest 70 feet up; dead crinwin at the base who killed each other; sheer height visible from below
Custom move
When you fall from the boughs of the tree, +CON
Damage: 1d10+3 (ignores armor, forceful)
- 10+: Bruised, bleeding, in a lot of pain — but miraculously nothing's busted
- 7-9: Something's broken — ask the GM what
- 6-: You landed bad — you're at Death's Door