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Character & Combat

Instinct

Every playbook comes with a short menu of Instinct options — single-word compulsions, like Violence, Pride, and Recklessness for The Heavy, or Curiosity, Hubris, and Vision for The Seeker. Pick one during chargen: it's the drive your PC leans toward, or fights against, under pressure.

Instinct isn't scenery. When your PC engages with it — playing it straight or visibly struggling against it — mark XP at the End of Session move, alongside the relationship-shift XP. It's one of the two personal prompts that move asks every session, so an instinct that never comes up in play is XP left on the table.

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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