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Arcana

Searing Touch

A power branded into the soul through pain, leaving white-hot fire in the hands.

Category
Minor

A half-finished runic branding iron, its etchings incomplete, holds the seed of a power meant to be seared straight into the soul. Deciphering the missing runes and completing the work is the scholar's part; the rest is endurance. The iron must be heated red-hot and pressed to flesh, the runes fading from the metal as they burn themselves into you, and the wound must heal and scar without any aid of magic. Those who survive the branding can call fire from within into their own hands.

To unlock it

  • decipher the meaning of the runes, and identify the missing ones.
  • finish the etchings, risking an error that will make the next step fail.
  • heat the iron red-hot and let yourself be branded (lose 3d6 HP), the runes fading from the iron and searing themselves upon your soul.
  • allow the wound to heal and scar, without the aid of any magic.
Unlocked power