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Groundskimmer
A twin-hulled wreck that, mended, hovers and sails across open land.
- Category
- Minor
An odd conveyance of two canoe-like hulls, rotted timber, a snapped mast, and aetherium bands sits waiting to become a land-sailing craft. Restoring it demands a skilled carpenter, good timber, a new sail, a season of patient work, attunement to its aetherium, and someone willing to learn the tiller. Loaded and underway it hovers a few feet above the earth and sails the open country — crossing the Flats in a day under good wind — but The Great Wood is too dense for it, and the Steplands, Foothills, and mountains are suicide off-road.
To unlock it
- need a skilled carpetenter, good timber (Value 2), a new sail (Value 1), and a season spent on repairs.
- risk damaging it further, and/or having it/the aetherium float away.
- must attune to the aetherium, so as to control how much it hovers.
- and another must spend a season learning to sail the thing, risking injury and damage to the craft.
Unlocked power