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Infiltration (Rules) (GM Core)

Number of Sessions 2–3 Exploration Scenes 1 voyage, or a tour of a site's location and defenses; 2–3 trapped rooms and vaults Combat Encounters …

Number of Sessions 2–3 Exploration Scenes 1 voyage, or a tour of a site's location and defenses; 2–3 trapped rooms and vaults Combat Encounters 4 low, 4 moderate, 1 severe. Most combat encounters can be bypassed with stealth and subterfuge. Roleplaying Encounters 1–2 encounters with security patrols or workers in which the PCs must avoid suspicion or resort to combat Encounter Tropes Secure complexes with locked and trapped doors, automated defenses, and security patrols. Victory conditions that are goal or deadline oriented—controlling a fortress for 10 minutes while someone uploads a virus into the server mainframe, robbing a bank, rescuing prisoners, and so on.

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