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Worldbuilding

Basic Structures

When building your campaign, you can use these structures as a starting point. The [[compendium:rule:Adventure Design]] section explains various styles of adventures on …

When building your campaign, you can use these structures as a starting point. The Adventure Design section explains various styles of adventures on that can be used to inspire the creation of the adventures in your campaign. For a campaign consisting of multiple adventures, you'll need to add some story elements that speak directly to the characters in your game rather than just to the events of the adventure. In other words, the characters should have individual goals in addition to the group's overall goals.

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