Sample Obstacles (Rules) (GM Core)
The following examples can be used directly in many infiltrations, or as inspiration for your own creations. You can also use the sample chase …
The following examples can be used directly in many infiltrations, or as inspiration for your own creations. You can also use the sample chase obstacles as starting points. Locked Door --- Infiltration Points 1 (group); Overcome hard or very hard Athletics, Computers, or Thievery --- A locked door separates the heroes from their target. Security Checkpoint --- Infiltration Points 2 (individual); Overcome standard, hard, or very hard Deception, Diplomacy, or Stealth --- Security officers cluster at a checkpoint, alert for unusual activity. Surveillance Camera --- Infiltration Points 1 (group); Overcome standard or hard Acrobatics, Computers, or Stealth --- A live camera monitored by security guards is looking out for suspicious activity. Trap --- Infiltration Points 3 (group); Overcome hard or very hard Thievery --- A trap bars the characters' passage. This obstacle follows the normal degrees of success for an obstacle, with the following modification for critical failure. Critical Failure The PCs accrue 2 AP as normal, and the PC who critically fails the Thievery check also triggers the trap.
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