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Sample Obstacles

You can use the following obstacles in your chases, which are organized by environment. The name is followed by the level of group they're best …

You can use the following obstacles in your chases, which are organized by environment. The name is followed by the level of group they're best suited for, and many include both a basic version for lower levels and a higher-level version. ### Underground Obstacles Crumbling Corridor (1st) DC 13 Acrobatics to avoid damaging the walls, DC 15 Crafting to repair the walls; Quaking Corridor (11th) DC 25 Acrobatics, DC 30 Crafting Fungal Grotto (1st) DC 15 Fortitude to endure poisonous spores, DC 13 Survival to avoid fruiting bodies; Virulent Fungi (5th) DC 20 Fortitude, DC 18 Survival Collapsed Tunnel (5th) DC 20 Athletics to dig through, DC 18 Perception to find another path; Ancient Collapse (12th) DC 30 Athletics, DC 28 Perception Mining Drill (5th) DC 20 Reflex to dodge the drill, DC 15 Thievery to disable the drill; Fleet of Drills (12th) DC 30 Reflex, DC 28 Thievery ### Urban Obstacles Chain Link Fence (1st) DC 13 Athletics to climb, DC 15 Thievery to unlock the gate; High Welded Wire Fence (8th) DC 20 Athletics, DC 25 Thievery Crowd (1st) DC 15 Acrobatics or Athletics to weave or push through, DC 13 Society to follow the flow; Convention Crowd (4th) DC 20 Athletics, DC 18 Society Illegally Parked Vehicle (1st) DC 13 Crafting or Piloting to cut the brakes, DC 15 Intimidation to make the owner move it; Food Truck (5th) DC 20 Crafting or Piloting, DC 22 Intimidation Rickety Fire Escape (1st) DC 15 Acrobatics to slide down, DC 13 Athletics to swing from landing to landing; Crumbling, Steep Fire Escape (5th) DC 18 Acrobatics, DC 20 Athletics Security Drone (1st) DC 14 Computers to reprogram, DC 16 Stealth to sneak past; Security Robot (9th) DC 26 Computers, DC 28 Stealth Viral Flash Mob (2nd) DC 15 Performance to join in, DC 13 Thievery to disable the sound system; Viral Surprise Concert (12th) DC 30 Performance, DC 28 Thievery ### Vehicle Obstacles Confusing Side Streets (1st) DC 13 Society to recall the street layout, DC 15 Survival to navigate through the tangle; Twisting Back Alleys (5th) DC 18 Society, DC 20 Survival Demonstration (1st) DC 15 Intimidation to part the crowd, DC 13 Performance to sway the masses; Parade (5th) DC 20 Intimidation, DC 18 Performance Red Light (1st) DC 13 Computers to hack the lights, DC 15 Piloting to drive through oncoming traffic; Busy Red Light (11th) DC 25 Computers, DC 30 Piloting Spiked Rail (1st) DC 15 Athletics or Crafting to create an improvised ramp, DC 13 Perception to find a way around; Blockaded Street (5th) DC 20 Athletics or Crafting, DC 18 Perception Traffic Jam (1st) DC 13 Perception to spot an opening, DC 15 Piloting to swerve through traffic; Rush Hour (5th) DC 18 Perception, DC 20 Piloting Construction Site (2nd) DC 17 Piloting to swerve through the site, DC 13 Society to understand the site's organization and layout; Demolition Site (5th) DC 20 Piloting, DC 18 Society ### Wilderness Obstacles Deep Mud (1st) DC 15 Athletics to slog through, DC 13 Perception to find a path; Horrid Bog (5th) DC 20 Athletics, DC 18 Perception Downpour (1st) DC 13 Fortitude to push through, DC 15 Nature to predict the weather; Magical Thunderstorm (11th) DC 25 Fortitude, DC 30 Nature Rope Bridge (1st) DC 15 Acrobatics to cross carefully, DC 13 Crafting to make repairs; Solitary Frayed Rope (11th) DC 30 Acrobatics, DC 25 Crafting Rushing River (1st) DC 15 Athletics to swim or hop across stones, DC 13 Survival to find a ford nearby; Flash Flood (5th) DC 20 Athletics, DC 18 Survival Tangled Forest (2nd) DC 17 Perception to find the way, DC 13 Survival to plot a path; Enchanted Forest (5th) DC 20 Perception, DC 18 Survival

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