Water Walk
A single creature the ability to walk on water and other liquid surfaces for 10 minutes without sinking; the target can choose to go underwater but must Swim normally in that case...
The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn't grant the ability to breathe underwater. --- Heightened (4th) The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.
Rank 2 · Traditions Arcane, Divine, Primal · Cast 2 actions · Range touch · Target 1 creature · Duration 10 minutes
Heightened
- Rank 4 The spell's range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.
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