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Spells

Rewire Flesh

Two-action, 60-foot transmutation imposing Slowed 1 and Sickened 1 on a Fortitude save; critical failure adds Slowed 2, Sickened 2, and Prone for 1 minute. Does not affect construc...

uncommonConcentrateManipulateTransmutation
Rank
Rank 4
Trad
Arcane, Primal
Cast
2 actions
Range
60 feet
Save
Fortitude
Duration
1 minute
Rank
4
Cast
2
Range
60 feet
Duration
1 minute

A horrifying transmutation that temporarily rewires the biological systems of a living creature, causing uncontrolled motor spasms and sensory disruption. A critical failure leaves the target nauseated and Prone. The spell does not work on constructs or creatures without conventional biology.