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Rewire Flesh
Two-action, 60-foot transmutation imposing Slowed 1 and Sickened 1 on a Fortitude save; critical failure adds Slowed 2, Sickened 2, and Prone for 1 minute. Does not affect construc...
uncommonConcentrateManipulateTransmutation
- Rank
- Rank 4
- Trad
- Arcane, Primal
- Cast
- 2 actions
- Range
- 60 feet
- Save
- Fortitude
- Duration
- 1 minute
- Rank
- 4
- Cast
- 2
- Range
- 60 feet
- Duration
- 1 minute
A horrifying transmutation that temporarily rewires the biological systems of a living creature, causing uncontrolled motor spasms and sensory disruption. A critical failure leaves the target nauseated and Prone. The spell does not work on constructs or creatures without conventional biology.