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Spells

Revival

Two-action sustained spell (up to 1 minute) restoring 10d8+40 HP to living targets within 30 feet and temporarily raising dead creatures with temporary HP equal to the healing amou...

commonConcentrateHealingManipulateVitality
Rank
Rank 10
Trad
Divine, Primal
Cast
2 actions
Range
30 feet
Duration
sustained up to 1 minute
Rank
10
Cast
2
Range
30 feet
Duration
sustained up to 1 minute

A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points. You return any number of dead targets to life temporarily, with the same effects and limitations as Raise Dead. The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival's duration ends, they lose all temporary Hit Points and die. Revival can't resurrect creatures killed by Disintegrate or a death effect. It has no effect on undead.