Showing0entries
Sorted A-Z
Spells

Punishing Winds

Creates a sustained 30-foot-radius, 100-foot-tall cyclone (within 100 feet) that forces all flying creatures to descend 40 feet initially, then 20 feet when ending their turn airbo...

commonAirConcentrateManipulate
Rank
Rank 8
Trad
Primal
Cast
3 actions
Range
100 feet
Area
30-foot radius, 100-foot-tall cylinder
Duration
sustained up to 1 minute
Rank
8
Cast
3
Range
100 feet
Area
30-foot radius, 100-foot-tall cylinder
Duration
sustained up to 1 minute

Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is greater difficult terrain for Flying creatures, and difficult terrain for creatures on the ground or Climbing. Any creature that ends its turn Flying within the area descends 20 feet. Any creature pushed into asurface by this spell's winds takes bludgeoning damage as though it had fallen. The squares at the outside vertical edges of the cylinder prevent creatures from leaving. These squares are greater difficult terrain, and a creature attempting to push through must succeed at an Athletics check or Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature that fails ends its current action but can try again.