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Spells

Nature Incarnate

Two-action spell transforming you into a gwereiad queen (Medium, flying, ranged/melee attacks, Singularity Field aura pulling enemies 5–10 feet) or kyokor (Gargantuan, 50-foot spee...

uncommonConcentrateManipulatePolymorph
Rank
Rank 10
Trad
Primal
Cast
2 actions
Duration
1 minute
Rank
10
Cast
2
Duration
1 minute

The primal power of the world flows through you. You transform into an incarnation of nature, either a gwereiad queen or a kyokor. Your battle form is Medium for a gwereiad queen or Gargantuan (30-foot-by-30-foot space) for a kyokor. While in this form, you gain the fey trait (for a gwereiad queen) or the Beast trait (for a kyokor). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose. AC = 25 + your level. Ignore your armor's check penalty and Speed reduction. 30 temporary Hit Points. Darkvision. One or more attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the Enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. Athletics modifier of +36, unless your own is higher. You gain specific abilities based on the incarnation you choose. - Gwereiad Queen Speed 25 feet, fly 40 feet; Melee Single Action gravity fist (agile, finesse, magical, reach 30 feet), Damage 6d8+12 bludgeoning plus knockdown; Ranged Single Action particle jet (range 100 feet), Damage 3d6+3 bludgeoning plus 3d6+3 fire; Singularity Field (aura, primal) 60 feet. Enemies that end their turn in the area must succeed at a Reflex save against your spell DC or be pulled 5 feet toward you (10 feet on a critical failure). - Kyokor Speed 50 feet; resistance 5 to physical damage; Melee Single Action jaws (reach 30 feet), Damage 6d10+10 piercing; Melee Single Action claws (agile, reach 30 feet), Damage 6d8+8 slashing; Melee Single Action foot (agile, reach 15 feet), Damage 6d6+10 bludgeoning; Unstoppable You are immune to being Immobilized and ignore difficult terrain and greater difficult terrain; Demolish Structures When you damage a structure with your jaws, claws, or foot Strikes, you deal an additional 6d10 damage.