Inject Nanobots
Two-action melee spell attack dealing 4d6 acid damage on hit; critical hit doubles damage and applies Confused condition for 1 round as nanobots swarm biological or mechanical syst...
You inject magical nanobots into a creature. Make a melee spell attack roll. On a hit, the target takes 4d6 acid damage. On a critical hit, the target takes double damage and becomes Confused for 1 round as nanobots swarm through the target's biological or mechanical systems. --- Heightened (+1) The damage increases by 2d6.
Rank 2 · Traditions Arcane · Cast 2 actions · Range touch · Target 1 creature · Defense Ac
Heightened
- +1 The damage increases by 2d6.
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