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Spells

Chain Lightning

Two-action spell discharging 8d12 electricity damage in a chain: arcs up to 30 feet between targets, roll damage once and apply to all (modified by individual saves), chain ends on...

commonConcentrateElectricityManipulate
Rank
Rank 6
Trad
Arcane, Primal
Cast
2 actions
Range
500 feet
Save
Basic reflex
Damage
8d12 electricity
Rank
6
Cast
2
Range
500 feet
Damage
8d12 electricity

You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity then arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save. --- Heightened (+1) The damage increases by 1d12.