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Recall Knowledge Questions

When encountering a subject for the first time, your first question will likely be a basic “What is it?”, which the GM can answer with a name and …

When encountering a subject for the first time, your first question will likely be a basic “What is it?”, which the GM can answer with a name and basic description like, “This is the symbol of Zon-Shelyn, a recently formed composite deity of art through pain,” or “That's a tashtari, also known as a laser wolf, because it's a wolf that shoots lasers!” If you already know this base level of detail on the subject, the list below includes some reasonable questions. The GM determines what other questions to allow. Usually this is simple as long as you stick to one question. Any question must be about something observable in the game world, not the abstract numbers of the rules. The GM might tell you a malfunctioning robot's Reflex save is its weakest—translating a concept your character could understand using the game term for clarity—but wouldn't reveal the exact Reflex modifier. The GM can find more guidance in GM Core . Creatures: “Can it be reasoned with?” “What environments does it live in?” “What's its most notable offensive ability?” “Is it highly vulnerable or resistant to anything?” “Are any of its defenses weak?” Magic: “How can it be avoided?” “What type of people use this magic?” “How long does it last?” Organizations: “What kind of influence does it have?” “Where is it headquartered?” “How large is it?” “What kind of members does it have?” “Who are its major authorities?” “Do they have any notable allies and enemies?” People: “What's their personality like?” “What do they look like?” “Do they have any notable talents?” “Do they have notable allies and enemies?” “What kind of influence do they have?” “Do they have any vices?” Sites: “What's its general location?” “How large is it?” “What's the government like?” “Do any notable people live there?” “What kind of monsters dwell there?” “What's the environment and terrain like?”

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