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Call Spirit

A 1-hour ritual requiring expert Occultism or Religion check that summons a named spirit for questioning, requiring a physical connection (possession, garment, or corpse piece) wor...

uncommonSpirit

You tear the veil to the afterlife and call a spirit from its final resting place. You must call the spirit by name, and you must provide a connection to the spirit, such as a possession, a garment, or a piece of its corpse. A spirit unwilling to heed your call can attempt a Will save to avoid it; on a critical success, a trickster spirit Impersonates the spirit you meant to call. The DC of the Will save is 2 lower if you haven't met the spirit in life. Either way, the spirit appears as a wispy form of the creature you meant to call. Each minute of the duration, you can ask the spirit a question. It can answer how it pleases or even refuse to answer. If the spirit isn't in the afterlife (such as if it's an undead), all results other than critical failures use the failure effect.

Level 5 · Cast 1 hour

Primary Check Occultism (expert) or Religion (expert)

Secondary Casters 1 — Occultism, Religion (whichever isn’t used for the primary check)

Duration up to 10 minutes · Cost rare candles and incense worth a total value of 500 credits

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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