Warp Troll
Level 6 monster from a ruptured dimensional space, combining melee attacks (jaws 2d8+8, agile claw 2d6+8 at reach 10 feet) with a ranged phasic spike 2d6+8 at 30-foot range. Alien...
Alien Core creature. Level 6 common creature. Senses: darkvision. Warp trolls appear in areas where powerful magic or cosmic phenomena tear the fabric of space and time. Perhaps originating from another reality entirely, they find themselves trapped in a universe that's at once confusing to them but filled with delicious prey.
Level 6
AC 23 · Fort +16 · Ref +13 · Will +11 · HP 110 · Perception +14
Str +5 · Dex +2 · Con +4 · Int +0 · Wis +2 · Cha +2
Speed 25 feet, fly 25 feet · Skills Athletics +15, Dark Tapestry Lore +9, Intimidation +13, Survival +11 · Senses darkvision · Languages Jotun
Actions
- Jaws Melee +17, 2d8+8 piercing
- Claw Melee +17, 2d6+8 slashing (agile, reach 10 feet)
- Phasic spike Ranged +15, 2d6+8 piercing (range increment 30 feet)
Abilities
- Defensive Phase: see Alien Core stat block for full rules text.
- Immunities: bleed.
- Resistances: [object Object].
- Weaknesses: sonic 5.
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