Vesk Mercenary
Level 5 melee combatant with STR +5, using a tactical doshko (2d10+5 piercing, two-hand) or natural claw (1d6+5 slashing). Fearless grants immunity to frightened and +2 circumstanc...
Level 5 creature. Senses: low-light vision. Vesk are a powerful reptilian species renowned for their martial culture. Vesk mercenaries are found across the galaxy, equally likely to be protecting a corporate executive or storming a pirate stronghold.
Level 5
AC 23 · Fort +14 · Ref +11 · Will +10 · HP 36 · Perception +11
Str +5 · Dex +2 · Con +3 · Int +0 · Wis +1 · Cha +2
Speed 35 feet · Skills Athletics +14, Intimidation +12 · Senses low-light vision · Languages Vesk, Common
Actions
- Tactical Doshko Melee +15, 2d10+5 piercing (two-hand)
- Natural Claw Melee +13, 1d6+5 slashing
- Pulse Rifle Ranged +12, 2d8 electricity
Abilities
- Natural Armor: Vesk have tough, scale-covered skin providing +2 natural armor bonus to AC.
- Fearless: Vesk are immune to the frightened condition and gain a +2 circumstance bonus to saves against fear effects.
- Weapon Familiarity: Vesk mercenaries are trained in all vesk cultural weapons.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.