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Tregalxi

Level 3 Alien Core creature with wire sense (imprecise, 30 feet) and electrical offense. Volt burst deals 1d12 electricity plus 1d4 persistent electricity on melee strike; Live wir...

commonElementalMetalMedium

Alien Core creature. Level 3 common creature. Senses: wire sense (imprecise) 30 feet. Tregalxis generally look like a knotted bundle of electrical wiring. Their true form is a shifting ball of radioactive energy safely nestled within their wired shell.

Level 3

AC 19 · Fort +9 · Ref +11 · Will +6 · HP 54 · Perception +8

Str +1 · Dex +4 · Con +3 · Int +1 · Wis +0 · Cha +0

Speed 25 feet, burrow 15 feet · Skills Computers +9, Stealth +12 · Senses wire sense (imprecise) 30 feet · Languages Common, Talican

Actions

  • Volt burst Melee +10, 1d12 electricity plus 1d4 persistent
  • Live wire Melee +10, 1d8+2 piercing (agile, finesse)
  • Wire extension Ranged +12, 1d6+1 piercing (range 60 feet)

Abilities

  • Wire Sense: see Alien Core stat block for full rules text.
  • Insulated Shell: see Alien Core stat block for full rules text.
  • Immunities: bleed, paralyzed, poison, sleep.
  • Resistances: electricity 5.
  • Weaknesses: [object Object].

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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