Space Pirate Captain
Level 7 raider with AC 25 and 50 HP. Rally is a 1-action ability granting all allies within 30 ft. a +1 morale bonus to attack rolls until the start of the captain's next turn. Sup...
Level 7 creature. Senses: darkvision 60 ft. A seasoned raider who has survived the lanes between systems through equal parts cunning, cruelty, and luck. Pirate captains lead mixed-species crews and are rarely found without a loyal first mate and two or three heavily-armed deck hands.
Level 7
AC 25 · Fort +15 · Ref +15 · Will +14 · HP 50 · Perception +16
Str +4 · Dex +4 · Con +3 · Int +2 · Wis +2 · Cha +4
Speed 30 feet · Skills Acrobatics +14, Athletics +14, Intimidation +16, Piloting +15 · Senses darkvision 60 ft. · Languages Common, two additional
Actions
- Laser Sword Melee +17, 2d8+4 fire
- Heavy Laser Pistol Ranged +17, 2d6 fire
Abilities
- Rally: As a 1-action command, the pirate captain grants all allies within 30 ft. a +1 morale bonus to attack rolls until the start of the captain's next turn.
- Suppressing Fire (1/round): When the captain makes a ranged Strike, each creature adjacent to the target must succeed at a DC 22 Will save or be frightened 1 until the end of their next turn.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.