Space Goblin Mechanic
Level 3 goblin skirmisher with high Engineering (+10) and Stealth (+8), electrically armed with shock baton (1d4) and arc pistol (1d6). Combat Drone (1/day, AC 17, 12 HP) deploys a...
Level 3 creature. Senses: darkvision 60 ft. The most feared variant of space goblin — one who figured out how to make things explode on purpose. Usually found directing lesser goblins from behind a jury-rigged combat drone.
Level 3
AC 19 · Fort +8 · Ref +10 · Will +8 · HP 18 · Perception +9
Str +0 · Dex +3 · Con +1 · Int +3 · Wis +1 · Cha +0
Speed 30 feet · Skills Acrobatics +8, Engineering +10, Stealth +8 · Senses darkvision 60 ft. · Languages Goblin, Castrovelian, Vesk
Actions
- Shock Baton Melee +9, 1d4 electricity (agile)
- Arc Pistol Ranged +9, 1d6 electricity
Abilities
- Combat Drone (1/day): The goblin mechanic can deploy a basic combat drone (AC 17, 12 HP) as a 1-action command. The drone acts on the mechanic's initiative and makes one ranged attack per round.
- Overload: As a free action, the mechanic can attempt to overload an active device within 10 feet, dealing 2d6 electricity damage (DC 18 Reflex half) to all creatures adjacent to it.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.