Shipbreaker
Level 8 void-dwelling creature with 173 HP and AC 25. Melee jaws strike for 2d12+6 piercing plus 1d6 electricity at +20. Immune to bleed, fire, paralyzed, poison, and sleep; resist...
Alien Core creature. Level 8 common creature. Senses: darkvision, electroreception, techsense (imprecise) 100 feet. Shipbreakers are bullet-shaped chunks of living steel crackling with electricity from their plasma fields. Shipbreakers propel themselves through space, seeking faint electronic signals emitted by starships.
Level 8
AC 25 · Fort +18 · Ref +15 · Will +14 · HP 173 · Perception +13
Str +6 · Dex +3 · Con +4 · Int -5 · Wis +2 · Cha +0
Speed fly 60 feet · Skills Athletics +19, Piloting +15, Survival +15 · Senses darkvision, electroreception, techsense (imprecise) 100 feet · Languages none
Actions
- Jaws Melee +20, 2d12+6 piercing plus 1d6 electricity
Abilities
- Electroreception: see Alien Core stat block for full rules text.
- Techsense: see Alien Core stat block for full rules text.
- Immunities: bleed, fire, paralyzed, poison, sleep.
- Resistances: piercing 8, slashing 8.
- Weaknesses: electricity 8.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.