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Shipbreaker

Level 8 void-dwelling creature with 173 HP and AC 25. Melee jaws strike for 2d12+6 piercing plus 1d6 electricity at +20. Immune to bleed, fire, paralyzed, poison, and sleep; resist...

commonCosmicElementalMetalTechHuge

Alien Core creature. Level 8 common creature. Senses: darkvision, electroreception, techsense (imprecise) 100 feet. Shipbreakers are bullet-shaped chunks of living steel crackling with electricity from their plasma fields. Shipbreakers propel themselves through space, seeking faint electronic signals emitted by starships.

Level 8

AC 25 · Fort +18 · Ref +15 · Will +14 · HP 173 · Perception +13

Str +6 · Dex +3 · Con +4 · Int -5 · Wis +2 · Cha +0

Speed fly 60 feet · Skills Athletics +19, Piloting +15, Survival +15 · Senses darkvision, electroreception, techsense (imprecise) 100 feet · Languages none

Actions

  • Jaws Melee +20, 2d12+6 piercing plus 1d6 electricity

Abilities

  • Electroreception: see Alien Core stat block for full rules text.
  • Techsense: see Alien Core stat block for full rules text.
  • Immunities: bleed, fire, paralyzed, poison, sleep.
  • Resistances: piercing 8, slashing 8.
  • Weaknesses: electricity 8.

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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