Sanimus Slayn
Level 7 unique creature with AC 24, immunities to bleed/death/disease/paralyzed/poison/unconscious, and vitality 5 weakness. Lonely Rage grants an extra reaction per turn when figh...
AC 24 Fort +13 Ref +15 Will +18 HP 116 (void healing) Immunities bleed, death effects, disease, paralyzed, poison, unconscious Weaknesses vitality 5 Lonely Rage Sanimus is an even more aggressive combatant when he's forced to fight alone. When fighting with no active allies, he flies into a rage that gives him an additional reaction at the start of each turn. Reactive Strike Reaction Vengeful Strike Reaction Trigger A creature within Sanimus's first range increment uses an action or reaction to heal, grant bonuses, or otherwise assist another creature; Effect Sanimus makes a ranged Strike against the triggering creature. --- Speed fly 25 feet Melee Single Action unholy phase cutlass 16, 2d86 spirit (plus an additional 1d8 spirit to living and undead creatures) Melee Single Action heel kick 16, 2d46 bludgeoning Ranged Single Action unholy minigun 19, 2d108 spirit (plus an additional 1d8 spirit to living and undead creatures) Auto-Fire Two Actions minigun, 2d108 piercing (DC 20 basic Reflex) Melee Single Action unholy phase cutlass 16, 2d86 spirit (plus an additional 1d8 spirit to living and undead creatures) Melee Single Action heel kick 16, 2d46 bludgeoning Ranged Single Action unholy minigun 19, 2d108 spirit (plus an additional 1d8 spirit to living and undead creatures) Auto-Fire Two Actions minigun, 2d108 piercing (DC 20 basic Reflex)
Level 7
AC 24 · Fort +13 · Ref +15 · Will +18 · HP 116 · Perception +18
Str -5 · Dex +3 · Con +0 · Int +1 · Wis +3 · Cha +6
Speed fly 25 feet · Skills Acrobatics +13, Athletics +11, Corpse Fleet Lore +15, Crafting +17, Intimidation +18, Nature +11, Piloting +14, Survival +15
Actions
- Unholy phase cutlass Melee +16, 2d8+6 spirit
- Heel kick Melee +16, 2d4+6 bludgeoning
- Unholy minigun Ranged +19, 2d10+8 spirit
- Unholy phase cutlass Melee +16, 2d8+6 spirit
- Heel kick Melee +16, 2d4+6 bludgeoning
- Unholy minigun Ranged +19, 2d10+8 spirit
- Auto-Fire [2] minigun, 2d108 piercing (DC 20 basic Reflex)
- Auto-Fire [2] minigun, 2d108 piercing (DC 20 basic Reflex)
Abilities
- Immunities: bleed, death effects, disease, paralyzed, poison, unconscious Weaknesses vitality 5 Lonely Rage Sanimus is an even more aggressive combatant when he's forced to fight alone. When fighting with no active allies, he flies into a rage that gives him an additional reaction at the start of each turn. Reactive Strike Reaction Vengeful Strike Reaction Trigger A creature within Sanimus's first range increment uses an action or reaction to heal, grant bonuses, or otherwise assist another creature; Effect Sanimus makes a ranged Strike against the triggering creature.
- Weaknesses: vitality 5 Lonely Rage Sanimus is an even more aggressive combatant when he's forced to fight alone. When fighting with no active allies, he flies into a rage that gives him an additional reaction at the start of each turn. Reactive Strike Reaction Vengeful Strike Reaction Trigger A creature within Sanimus's first range increment uses an action or reaction to heal, grant bonuses, or otherwise assist another creature; Effect Sanimus makes a ranged Strike against the triggering creature.
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.