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Plasmazer
Air elemental dealing 2d6+5 electricity and 1d6 fire with static slam (melee, agile, finesse) or 2d6+6 electricity with beam (ranged, 60-foot range increment). Flies 40 feet; resis...
commonAirElementalMedium
Lvl 6AirElementalMedium
- AC
- 24
- Perc
- +16
- Fort
- +8
- Ref
- +15
- Will
- +12
- STR
- +2
- DEX
- +5
- CON
- +2
- INT
- +2
- WIS
- +1
- CHA
- +0
Speedfly 40 ft
Actions
- static slam +12 2d6+5 electricity
- beam +17 2d6+6 electricity
- AC
- 24
- STR
- 2
- DEX
- 5
- CON
- 2
- INT
- 2
- WIS
- 1
- CHA
- 0
Alien Core creature. Level 6 common creature. Senses: darkvision. Plasmazers are air elementals of vivid colors and grumpy disposition who became commonly found in the Universe after the invention of neon lighting. They manifest as dangerous explosions of light and color that shut down city grids, redirecting the power into a strobing neon kaleidoscope.