Plasmazer
Level 6 air elemental with agile Static Slam (+12, 2d6+5 electricity plus 1d6 fire) and accurate Beam (+17, 2d6+6 electricity at 60-foot range); flies 40 feet and resists electrici...
Alien Core creature. Level 6 common creature. Senses: darkvision. Plasmazers are air elementals of vivid colors and grumpy disposition who became commonly found in the Universe after the invention of neon lighting. They manifest as dangerous explosions of light and color that shut down city grids, redirecting the power into a strobing neon kaleidoscope.
Level 6
AC 24 · Fort +8 · Ref +15 · Will +12 · HP 73 · Perception +16
Str +2 · Dex +5 · Con +2 · Int +2 · Wis +1 · Cha +0
Speed fly 40 feet · Skills Acrobatics +15, Society +11, Technology Lore +13 · Senses darkvision · Languages Sussuran
Actions
- Static slam Melee +12, 2d6+5 electricity plus 1d6 fire (agile, finesse)
- Beam Ranged +17, 2d6+6 electricity (electricity, range increment 60 feet)
Abilities
- Tinted Glow: see Alien Core stat block for full rules text.
- Immunities: bleed, paralyzed, poison, polymorph, sleep.
- Resistances: electricity 5, fire 5.
- Weaknesses: [object Object].
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