entries
Sorted A-Z
MonstersUndead

Phantom Gef

Level 3 undead creature with Ghostly Form that grants constant concealment, broken only by area damage until the start of its next turn. Resists all damage except force, ghost kill...

uncommonGhostIncorporealSpiritUndeadUnholySmall

AC 17 Fort +6 Ref +12 Will +9 HP 33 (void healing) Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 5 (except force, ghost killer, spirit, or vitality; double resistance vs. non-magical) Ghostly Form A phantom gef is always concealed. When a phantom gef takes area damage, it's no longer concealed until the beginning of its next turn. --- Speed 30 feet Melee Single Action jaws 10, 1d82 piercing plus Grab Ranged Single Action yip 8, 1d44 sonic Melee Single Action jaws 10, 1d82 piercing plus Grab Ranged Single Action yip 8, 1d44 sonic Phantom Gef Pets Most phantom gefs are already bonded to an owner—these fiercely loyal creatures would rather die than desert a beloved companion. Feral or stray phantom gefs are elusive and rare, but such creatures can be trained by patient hands. Since phantom gefs behave much as they did when alive, common animal training techniques are useful for coaxing these creatures. However, they're still undead and less interested in food than living animals. The hardest part of taming a phantom gef is spotting one.

Level 3

AC 17 · Fort +6 · Ref +12 · Will +9 · HP 33 · Perception +9

Str -5 · Dex +3 · Con +0 · Int -3 · Wis +2 · Cha +4

Speed 30 feet · Skills Acrobatics +7, Athletics +13, Stealth +10, Survival +5

Actions

  • Jaws Melee +10, 1d8+2 piercing
  • Yip Ranged +8, 1d4+4 sonic
  • Jaws Melee +10, 1d8+2 piercing

Abilities

  • Immunities: bleed, death effects, disease, paralyzed, poison, precision, unconscious Resistances all damage 5 (except force, ghost killer, spirit, or vitality; double resistance vs. non-magical) Ghostly Form A phantom gef is always concealed. When a phantom gef takes area damage, it's no longer concealed until the beginning of its next turn.
  • Resistances: all damage 5 (except force, ghost killer, spirit, or vitality; double resistance vs. non-magical) Ghostly Form A phantom gef is always concealed. When a phantom gef takes area damage, it's no longer concealed until the beginning of its next turn.

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms