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MonstersAberration

Omnipath

Level 18 Alien Core military leader with immunity to mental effects and resistances to cold (15) and electricity (20). Triple jaw (4d12+7 piercing, reach 10 feet, magical), tail (3...

uncommonAberrationCosmicVoidHuge

Alien Core creature. Level 18 uncommon creature. Senses: darkvision. Omnipaths are military leaders who pilot god-killing starships or command fleets of remote war machines. Omnipaths achieve their lofty positions through ambition and have few scruples, never hesitating to control other beings when it suits their schemes.

Level 18

AC 42 · Fort +26 · Ref +32 · Will +36 · HP 245 · Perception +30

Str +5 · Dex +6 · Con +5 · Int +9 · Wis +8 · Cha +10

Speed 10 feet, fly 60 feet · Skills Athletics +25, Deception +34, Diplomacy +32, Intimidation +34, Lore +37, Occultism +37, Piloting +32, Warfare Lore +37 · Senses darkvision · Languages Aklo, Alghollthu, Common

Actions

  • Triple jaw Melee +33, 4d12+7 piercing (magical, reach 10 feet)
  • Tail Melee +33, 3d12+7 bludgeoning (agile, reach 15 feet)
  • Thought barrage Ranged +34, 10d6 mental (mental, range increment 120 feet)

Abilities

  • Nanite Mesh: see Alien Core stat block for full rules text.
  • Nanite Projection: see Alien Core stat block for full rules text.
  • Nanite Network: see Alien Core stat block for full rules text.
  • Immunities: mental.
  • Resistances: cold 15, electricity 20.
  • Weaknesses: [object Object].

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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