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Lashunta Mind Mage

Level 4 Lashunta with high Will defense (13) and Psychic Defense (+2 to Will once per round as free action) paired with Spell Resistance 17. Channels mystic spellcasting (DC 20) to...

commonMediumHumanoidLashunta
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Level 4 creature. Senses: low-light vision, limited telepathy 30 ft. Lashunta are humanoids from Castrovel with natural telepathic ability. Mind mages have developed this innate power into a formidable weapon. They serve as diplomats, spies, and — when things go wrong — combat specialists.

Level 4

AC 20 · Fort +10 · Ref +10 · Will +13 · HP 24 · Perception +11

Str +0 · Dex +2 · Con +1 · Int +3 · Wis +2 · Cha +4

Speed 30 feet · Skills Deception +12, Diplomacy +12, Mysticism +12 · Senses low-light vision · Languages Castrovelian, Common

Actions

  • Telekinetic Bolt Melee +10, 2d6 force
  • Cast a Spell [2] Mystic Spells (DC 20): dominate, mind thrust (4th), confusion, hold person

Abilities

  • Limited Telepathy: The lashunta can communicate telepathically with any creature within 30 feet that shares a language.
  • Psychic Defense: The lashunta mind mage can add +2 to its Will save once per round as a free action.
  • Spell Resistance 17

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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