Ksarik
Level 4 alien plant-origin quadruped with 60 HP, AC 20, and low-light vision plus 30-foot scent tracking. Three melee/ranged attack options: reach-10 tentacle strike (2d6+5 bludgeo...
Alien Core creature. Level 4 common creature. Senses: low-light vision, scent (imprecise) 30 feet. Originating as mindless plants from Castrovel, ksariks developed rudimentary intelligence and uncanny adaptive abilities after millennia of exposure to psychic energy expended in the conflicts between formians and lashuntas. These 12-foot-long quadrupeds have up to a dozen face tentacles and see through two eyestalks that protrude from either side of the tentacular mass.
Level 4
AC 20 · Fort +14 · Ref +10 · Will +8 · HP 60 · Perception +11
Str +5 · Dex +2 · Con +3 · Int -3 · Wis +2 · Cha -1
Speed 30 feet, climb 20 feet · Skills Acrobatics +10, Athletics +12, Stealth +8, Survival +10 · Senses low-light vision, scent (imprecise) 30 feet · Languages Common, Elven, Lashunta, (can't speak); adapted languages
Actions
- Tentacle Melee +14, 2d6+5 bludgeoning (reach 10 feet)
- Acid spit Ranged +12, 2d4 acid plus 1d4 persistent (range increment 30 feet)
- Thorn dart Ranged +12, 2d4 piercing (range increment 20 feet)
Abilities
- Adapted Languages: see Alien Core stat block for full rules text.
- Immunities: poison.
- Resistances: [object Object].
- Weaknesses: [object Object].
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