Hellknight Armiger
Level 2 Alien Core creature with four arms and martial training. War flail deals 1d10+6 bludgeoning with disarm, sweep, and trip traits; composite longbow delivers 1d8+4 piercing a...
Alien Core creature. Level 2 common creature. Senses: none. Hellknight armigers are the lowest-ranked Hellknights, though attaining this rank requires them to spend six years as an initiate and then pass the Hellknight Test, during which they must summon, combat, and defeat a fiend of Hell.
Level 2
AC 17 · Fort +10 · Ref +7 · Will +5 · HP 32 · Perception +7
Str +2 · Dex +3 · Con +3 · Int +0 · Wis +1 · Cha +1
Speed 25 feet · Skills Acrobatics +7, Athletics +6, Intimidation +5, Religion +5, Society +4 · Senses none · Languages Common, Diabolic, Kasatha
Actions
- War flail Melee +13, 1d10+6 bludgeoning (disarm, sweep, trip)
- Composite longbow Ranged +10, 1d8+4 piercing (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet)
Abilities
- Four-Armed: see Alien Core stat block for full rules text.
- frag grenade: see Alien Core stat block for full rules text.
- incendiary grenade: see Alien Core stat block for full rules text.
- Resistances: [object Object].
- Weaknesses: [object Object].
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