Hardlight Scamp
Level 1 Alien Core construct with 16 HP and AC 15. Hardlight beam deals 1d4+2 force at +9 attack and 60-foot range with the agile trait. Tethered ability (see Alien Core stat block...
Alien Core creature. Level 1 common creature. Senses: darkvision. These creatures typically resemble the ad or media they were born from, though they often also resemble bat-like elemental scamps, thus earning their name.
Level 1
AC 15 · Fort +2 · Ref +7 · Will +5 · HP 16 · Perception +3
Str +0 · Dex +4 · Con +0 · Int -1 · Wis +2 · Cha +4
Speed 20 feet, fly 30 feet · Skills Acrobatics +7, Performance +7, Society +3, Stealth +7 · Senses darkvision · Languages Common
Actions
- Hardlight beam Ranged +9, 1d4+2 force (agile, range increment 60 feet)
Abilities
- Tethered: see Alien Core stat block for full rules text.
- Immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void.
- Resistances: physical 2 (except _ghost killer_).
- Weaknesses: electricity 2, force 2.
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