Emissary-Class Infiltrator Robot
Level 11 Alien Core creature specializing in infiltration and social manipulation. High Deception (+26), Diplomacy (+23), and Stealth (+23) enable planting evidence, spreading prop...
Alien Core creature. Level 11 common creature. Senses: darkvision. While many of the earliest infiltrator robots were designed for more direct stealth missions, the emissary-class infiltrator robots were created for more insidious tasks. These include planting evidence, spreading rumors and propaganda, and generally creating unrest or fomenting open rebellion.
Level 11
AC 31 · Fort +18 · Ref +24 · Will +21 · HP 150 · Perception +24
Str +1 · Dex +5 · Con +2 · Int +3 · Wis +1 · Cha +7
Speed 30 feet · Skills Acrobatics +23, Computers +21, Deception +26, Diplomacy +23, Intimidation +23, Society +21, Stealth +23, Thievery +23 · Senses darkvision · Languages Common, plus up to three other languages
Actions
- Puzzleblade Melee +22, 2d8+7 slashing (analog, breakdown, kasatha)
- Retractable spike Melee +24, 3d6+7 piercing (agile, finesse)
- Semi Auto pistol Ranged +24, 2d6+6 piercing (analog, expend 1, mag 10, range increment 60 feet, reload 1)
Abilities
- Adaptive Disguise: see Alien Core stat block for full rules text.
- Immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void.
- Resistances: [object Object].
- Weaknesses: electricity 10.
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