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Diaspora Worm

Level 7 creature with electromagnetic sight 300 feet and electrocommunication via tendrils; deals 2d10+8 piercing on melee jaws (reach 10 feet). Immune to paralyzed and sleep; resi...

commonAquaticBeastLarge

Alien Core creature. Level 7 common creature. Senses: electromagnetic sight 300 feet, no vision. Resembling fanged eels with manes of tendrils instead of eyes, diaspora worms originally ruled the inky depths of the ocean that later became the icy planetoid Nisis. The worms' hostility toward trespassers and lack of observable speech lead most people to consider them mere beasts, but xenobiologists know the worms' tendrils respond to electromagnetic waves, which they manipulate to see, communicate, and interact with their surroundings.

Level 7

AC 24 · Fort +15 · Ref +17 · Will +13 · HP 117 · Perception +15

Str +4 · Dex +6 · Con +4 · Int -2 · Wis +2 · Cha -1

Speed 5 feet, swim 40 feet · Skills Athletics +17, Stealth +11, Survival +15 · Senses electromagnetic sight 300 feet, no vision · Languages electrocommunication

Actions

  • Jaws Melee +17, 2d10+8 piercing (reach 10 feet)

Abilities

  • Electrocommunication: see Alien Core stat block for full rules text.
  • Electromagnetic Sight: see Alien Core stat block for full rules text.
  • Electromagnetic Blindness: see Alien Core stat block for full rules text.
  • Immunities: paralyzed, sleep.
  • Resistances: cold 10.
  • Weaknesses: [object Object].

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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