Combat Drone, Mk I
Level 3 hovering combat platform; AC 20, 22 HP. Laser Array deals 1d8 fire (+9 to hit), Grenade Launcher deals 2d6 fire once per combat. Vulnerable to Hacking: adjacent creature wi...
Level 3 creature. Senses: low-light vision, darkvision 60 ft. A basic hovering combat platform fielded by militaries and wealthy mercenaries throughout The Pact Worlds. Controlled via wireless signal — effective but vulnerable to hacking.
Level 3
AC 20 · Fort +9 · Ref +10 · Will +7 · HP 22 · Perception +9
Str +1 · Dex +3 · Con +2 · Int -1 · Wis +0 · Cha -4
Speed 0 feet, fly 30 feet (hover) · Skills Acrobatics +9 · Senses low-light vision, darkvision 60 ft. · Languages accepts wireless commands
Actions
- Laser Array Ranged +9, 1d8 fire
- Grenade Launcher (1/combat) Ranged +9, 2d6 fire
Abilities
- Vulnerable to Hacking: An adjacent creature that succeeds at a DC 18 Computers check as a 2-action activity can attempt to take control of the drone for 1 minute.
- Construct Immunities: Immune to bleed, disease, death, paralysis, poison, sleep, and mind-affecting effects.
- Shutdown Protocol: If the drone's controller is incapacitated or out of range, the drone becomes inert until its controller recovers or a new operator takes control.
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