Cinder
Level 3 creature with 1d8+4 fire melee strikes plus 1d4 persistent fire; Hot Air aura (5 feet) forces DC 22 Fortitude save or inflicts suppressed condition. Immune to bleed, fire,...
AC 18 Fort +9 Ref +12 Will +6 HP 45 Immunities bleed, fire, paralyzed, poison, sleep Weaknesses cold 5, water 5 Hot Air (aura, fire) 5 feet. A creature that enters this aura or begins its turn there must succeed at a DC 22 Fortitude save or become suppressed until the end of its next turn, as its feet (or similar appendages) burn. --- Speed 40 feet Melee Single Action immolate 10, 1d84 fire plus 1d4 persistent fire Melee Single Action immolate 10, 1d84 fire plus 1d4 persistent fire
Level 3
AC 18 · Fort +9 · Ref +12 · Will +6 · HP 45 · Perception +9
Str +2 · Dex +3 · Con +2 · Int -4 · Wis +2 · Cha +1
Speed 40 feet · Skills Acrobatics +10, Stealth +9
Actions
- Immolate Melee +10, 1d8+4 fire plus 1d4 persistent fire
- Immolate Melee +10, 1d8+4 fire plus 1d4 persistent fire
Abilities
- Immunities: bleed, fire, paralyzed, poison, sleep Weaknesses cold 5, water 5 Hot Air (aura, fire) 5 feet. A creature that enters this aura or begins its turn there must succeed at a DC 22 Fortitude save or become suppressed until the end of its next turn, as its feet (or similar appendages) burn.
- Weaknesses: cold 5, water 5 Hot Air (aura, fire) 5 feet. A creature that enters this aura or begins its turn there must succeed at a DC 22 Fortitude save or become suppressed until the end of its next turn, as its feet (or similar appendages) burn.
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