Biotech Superior War Machine
Level 11 uncommon Alien Core war machine built for amphibious combat. Equipped with two melee strikes: Tentacle (+27, 2d12+16 slashing, reach 15 feet, modular B/P/S) and Aurora Bea...
Alien Core creature. Level 11 uncommon creature. Senses: darkvision. Devised by engineers based on Kalo-Mahoi, the robotic war machine, code name “atlapak,” was built for aquatic warfare. Just like its amphibious creators, the atlapak is equally proficient on land.
Level 11
AC 31 · Fort +24 · Ref +21 · Will +18 · HP 192 · Perception +26
Str +7 · Dex +5 · Con +5 · Int +0 · Wis +3 · Cha +0
Speed 30 feet, fly 60 feet, swim 60 feet · Skills Acrobatics +19, Athletics +23, Stealth +21, Survival +16, Thievery +16 · Senses darkvision · Languages interstellar comms
Actions
- Tentacle Melee +27, 2d12+16 slashing (modular B, P, or S; reach 15 feet)
- Aurora beam Ranged +24, 2d10+13 electricity (agile, range 100 feet)
Abilities
- Interstellar Comms: see Alien Core stat block for full rules text.
- Thermal Shadow: see Alien Core stat block for full rules text.
- Resistances: electricity 12.
- Weaknesses: [object Object].
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.