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Bastorox

Level 6 bio-organic creature with AC 24 and 95 HP, serving as a defensive anchor for Krethiskar colonies. Battering arm delivers 2d8+8 bludgeoning with shove, while agile reach-10...

commonKucharnLarge

Alien Core creature. Level 6 common creature. Senses: darkvision, motion sense 30 feet (imprecise). The dreaded bastoroxes are bio-organic bulwarks that use an immense chitinous shield to deflect damage while loosing bolts of bioelectricity at foes. They hold positions for advancing Krethiskar subcolony components, such as the multitudes of agile emganats.

Level 6

AC 24 · Fort +18 · Ref +11 · Will +12 · HP 95 · Perception +14

Str +4 · Dex +1 · Con +6 · Int +0 · Wis +2 · Cha +1

Speed 25 feet · Skills Athletics +14, Intimidation +13 · Senses darkvision, motion sense 30 feet (imprecise) · Languages Shirren, telepathy 100 feet

Actions

  • Battering arm Melee +14, 2d8+8 bludgeoning (shove)
  • Arm blade Melee +14, 2d6+4 slashing (agile, reach 10 feet, versatile P)

Abilities

  • Motion Sense: see Alien Core stat block for full rules text.
  • Colony Mind: see Alien Core stat block for full rules text.
  • Shield Arm: see Alien Core stat block for full rules text.
  • Resistances: acid 10.
  • Weaknesses: [object Object].

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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