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Athraxer

Level 1 Alien Core creature fielded as swarm infantry with three melee options: bite (1d8+3 piercing), claw (1d6+3 slashing, agile), or acid spit (1d6+3 acid, range 15 feet). Posse...

commonKucharnMedium

Alien Core creature. Level 1 common creature. Senses: darkvision, motion sense 30 feet (imprecise). Swarm invasions deploy athraxers as infantry. Fearless and violent, they're crucial for providing reconnaissance of a world's environment and defenses.

Level 1

AC 15 · Fort +9 · Ref +7 · Will +5 · HP 19 · Perception +7

Str +3 · Dex +2 · Con +2 · Int +0 · Wis +2 · Cha +0

Speed 25 feet, fly 20 feet · Skills Acrobatics +5, Athletics +8, Stealth +7 · Senses darkvision, motion sense 30 feet (imprecise) · Languages Shirren, telepathy 100 feet

Actions

  • Bite Melee +8, 1d8+3 piercing
  • Claw Melee +8, 1d6+3 slashing (agile)
  • Acid spit Ranged +7, 1d6+3 acid (range increment 15 feet)

Abilities

  • Motion Sense: see Alien Core stat block for full rules text.
  • Acid Blood: see Alien Core stat block for full rules text.
  • Colony Mind: see Alien Core stat block for full rules text.
  • Resistances: acid 3.
  • Weaknesses: [object Object].

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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