Athraxer
Level 1 Alien Core creature fielded as swarm infantry with three melee options: bite (1d8+3 piercing), claw (1d6+3 slashing, agile), or acid spit (1d6+3 acid, range 15 feet). Posse...
Alien Core creature. Level 1 common creature. Senses: darkvision, motion sense 30 feet (imprecise). Swarm invasions deploy athraxers as infantry. Fearless and violent, they're crucial for providing reconnaissance of a world's environment and defenses.
Level 1
AC 15 · Fort +9 · Ref +7 · Will +5 · HP 19 · Perception +7
Str +3 · Dex +2 · Con +2 · Int +0 · Wis +2 · Cha +0
Speed 25 feet, fly 20 feet · Skills Acrobatics +5, Athletics +8, Stealth +7 · Senses darkvision, motion sense 30 feet (imprecise) · Languages Shirren, telepathy 100 feet
Actions
- Bite Melee +8, 1d8+3 piercing
- Claw Melee +8, 1d6+3 slashing (agile)
- Acid spit Ranged +7, 1d6+3 acid (range increment 15 feet)
Abilities
- Motion Sense: see Alien Core stat block for full rules text.
- Acid Blood: see Alien Core stat block for full rules text.
- Colony Mind: see Alien Core stat block for full rules text.
- Resistances: acid 3.
- Weaknesses: [object Object].
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