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Asteray

Level 12 Void-touched fey with innate space survival, driven by boredom-aversion and mischief-seeking. Tail whip strike (3d8+11 slashing, agile, magical) and ranged electrical blas...

commonCosmicFeyMedium

Alien Core creature. Level 12 common creature. Senses: darkvision. Thought to be merely mischievous tricksters, asterays are in fact fey born where the Void and First World overlap. Gifted with the innate ability to survive in space, asterays suffer from extreme wanderlust and an overwhelming desire to stave off boredom, with a desperate thirst for amusement being the prime motivation of most of their kind.

Level 12

AC 32 · Fort +20 · Ref +24 · Will +21 · HP 235 · Perception +19

Str +1 · Dex +6 · Con +4 · Int +2 · Wis +3 · Cha +8

Speed 25 feet, climb 25 feet, fly 60 feet · Skills Deception +24, Society +18, Stealth +23, Survival +21 · Senses darkvision · Languages Aklo, Common, Fey

Actions

  • Tail whip Melee +24, 3d8+11 slashing (agile, magical)
  • Electrical blast Ranged +24, 3d10+14 electricity (electricity, magical, range increment 70 feet)

Abilities

  • Wake Rider: see Alien Core stat block for full rules text.
  • Resistances: cold 10, fire 10.
  • Weaknesses: cold iron 10.

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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