Agent Z
Level 5 unique creature from an alternate timeline with AC 20 and 53 HP. Rewind Wounds (once per 10 minutes) lets Agent Z reroll damage taken and apply the lesser result. Temporal...
- AC
- 20
- Perc
- +12
- Fort
- +7
- Ref
- +9
- Will
- +12
- STR
- +1
- DEX
- +2
- CON
- +0
- INT
- +5
- WIS
- +4
- CHA
- +1
- battleglove +8 1d4+1 bludgeoning
- seeker rifle +10 2d10 piercing
- battleglove +8 1d4+1 bludgeoning
- seeker rifle +10 2d10 piercing
- AC
- 20
- STR
- 1
- DEX
- 2
- CON
- 0
- INT
- 5
- WIS
- 4
- CHA
- 1
AC 20 Fort +7 Ref +9 Will +12 HP 53 Rewind Wounds Reaction (fortune) Frequency once per 10 minutes; Trigger Agent Z takes damage; Effect Agent Z rewinds time to when he was in a slightly different position, shrugging off some of the damage from the attack. Reroll the damage dealt and apply the lesser result. Temporal Resistances Agent Z originally came from another timeline and isn't entirely in sync with this reality. He gains a +1 circumstance bonus to saving throws against illusions and holograms, and if he critically fails such a save, the results count as a failure instead. --- Speed 30 feet Melee Single Action battleglove 8, 1d41 bludgeoning Ranged Single Action seeker rifle 10, 2d10 piercing Occult Spontaneous Spells DC , attack 14 - Cantrips (3rd) Analyze Target, Detect Magic, Eldritch Lance, Injury Echo, Shield - 1st Akashic Download, Mind Skewer, Shifting Surge - 2nd Doom Scroll, Temporal Bullets - 3rd Entropy Strike, Time's Edge Melee Single Action battleglove 8, 1d41 bludgeoning Ranged Single Action seeker rifle 10, 2d10 piercing