Agent Z
Level 5 unique creature with damage mitigation via Rewind Wounds (fortune reaction, once per 10 minutes: reroll incoming damage and apply the lesser result). Temporal Resistances g...
AC 20 Fort +7 Ref +9 Will +12 HP 53 Rewind Wounds Reaction (fortune) Frequency once per 10 minutes; Trigger Agent Z takes damage; Effect Agent Z rewinds time to when he was in a slightly different position, shrugging off some of the damage from the attack. Reroll the damage dealt and apply the lesser result. Temporal Resistances Agent Z originally came from another timeline and isn't entirely in sync with this reality. He gains a +1 circumstance bonus to saving throws against illusions and holograms, and if he critically fails such a save, the results count as a failure instead. --- Speed 30 feet Melee Single Action battleglove 8, 1d41 bludgeoning Ranged Single Action seeker rifle 10, 2d10 piercing Occult Spontaneous Spells DC , attack 14 - Cantrips (3rd) Analyze Target, Detect Magic, Eldritch Lance, Injury Echo, Shield - 1st Akashic Download, Mind Skewer, Shifting Surge - 2nd Doom Scroll, Temporal Bullets - 3rd Entropy Strike, Time's Edge Melee Single Action battleglove 8, 1d41 bludgeoning Ranged Single Action seeker rifle 10, 2d10 piercing
Level 5
AC 20 · Fort +7 · Ref +9 · Will +12 · HP 53 · Perception +12
Str +1 · Dex +2 · Con +0 · Int +5 · Wis +4 · Cha +1
Speed 30 feet · Skills Acrobatics +3, Computers +8, Deception +12, Occultism +13, Stealth +10, Thievery +8
Actions
- Battleglove Melee +8, 1d4+1 bludgeoning
- Seeker rifle Ranged +10, 2d10 piercing
- Battleglove Melee +8, 1d4+1 bludgeoning
- Seeker rifle Ranged +10, 2d10 piercing
Abilities
- Resistances: Agent Z originally came from another timeline and isn't entirely in sync with this reality. He gains a +1 circumstance bonus to saving throws against illusions and holograms, and if he critically fails such a save, the results count as a failure instead.
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