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Zero Cannon
Two-handed cryo cannon dealing 1d10 cold damage with Tracking trait; generator-powered system requires thermal gloves during operation. Scales through six grades (Commercial to Par...
commonAreaTechUnwieldy
- Price
- 80 credits
- Bulk
- 2
- Hands
- 2
- Damage
- 1d10 cold
- Range
- 40 ft.
This triple-barreled cannon's generator churns rapidly, circulating coolant into a blast of endothermic energy. While powered, frost rimes the barrel and stock of this weapon, causing experienced wielders to wear thermal gloves.
| Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Traits |
|---|---|---|---|---|---|---|
| Commercial Zero Cannon | 0 | 0 | 80 | 1 | 1 | — |
| Tactical Zero Cannon | 2 | 350 | 430 | 1 | 1 | Tracking +1 |
| Advanced Zero Cannon | 4 | 650 | 1080 | 2 | 2 | Tracking +1 |
| Superior Zero Cannon | 10 | 9000 | 10080 | 2 | 2 | Tracking +2 |
| Elite Zero Cannon | 12 | 10000 | 20080 | 3 | 3 | Tracking +2 |
| Ultimate Zero Cannon | 16 | 80000 | 100080 | 3 | 3 | Tracking +3 |
| Paragon Zero Cannon | 19 | 300000 | 400080 | 4 | 4 | Tracking +3 |