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Semi-Auto Pistol
Semi-auto pistol deals 1d6 piercing per shot, available in seven grades from Commercial (level 0, 30 credits) to Paragon (level 19); higher grades increase damage dice and Tracking...
commonAnalog
This pistol automatically ejects used cartridges and loads new ammunition after every shot fired.
| Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Traits |
|---|---|---|---|---|---|---|
| Commercial Semi-Auto Pistol | 0 | 0 | 30 | 1 | 1 | — |
| Tactical Semi-Auto Pistol | 2 | 350 | 380 | 1 | 1 | Tracking +1 |
| Advanced Semi-Auto Pistol | 4 | 650 | 1030 | 2 | 2 | Tracking +1 |
| Superior Semi-Auto Pistol | 10 | 9000 | 10030 | 2 | 2 | Tracking +2 |
| Elite Semi-Auto Pistol | 12 | 10000 | 20030 | 3 | 3 | Tracking +2 |
| Ultimate Semi-Auto Pistol | 16 | 80000 | 100030 | 3 | 3 | Tracking +3 |
| Paragon Semi-Auto Pistol | 19 | 300000 | 400030 | 4 | 4 | Tracking +3 |
Price 30 credits · Bulk L · Hands 1
Damage 1d6 piercing · Range 60 ft. · Reload 1 Type
Group Projectile
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.