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Commercial Screamer
Two-handed advanced sonic weapon dealing 1d12 sonic damage at 15-foot range; requires 1-round reload per shot and holds 10 charges total. Area and Tech traits; unwieldy. Functions...
commonAreaTechUnwieldy
Resembling a large directional speaker held in two hands, a screamer produces a deafening boom. At lower volumes, a screamer functions as a portable loudspeaker.
Price 80 credits · Bulk 2
Reload 1 · Capacity 10 charges
Category Advanced weapon · Group Sonic
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