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Hazards

Venting Airlock

Level 1

commonMechanicalTrap

Stealth 14 (trained) Disable DC 17 Crafting (trained) to repair the airlock, or DC 17 Thievery (trained) to jam the airlock closed Vent Reaction Trigger One or more creatures enters the airlock compartment;

Simple Hazard · Level 1

The outer airlock door opens, venting breathable air out into the vacuum or harmful atmosphere beyond. The creature begins suffocating and must attempt a DC 20 Reflex save. Success The target is unaffected. Failure The target is sucked 10 feet out of the airlock and takes 2d6 bludgeoning damage. Critical Failure The target is sucked 10 feet out of the airlock and takes 4d6 bludgeoning damage.

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