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Hazards

Traumatic Moment

Level 6

commonHaunt

Stealth 21 (expert) Disable DC 28 Occultism (expert) or Religion (expert) to cleanse the area Jump Scare Reaction (emotion, fear, illusion, mental, occult) Trigger A creature moves within 10 feet of the haunted area;

Simple Hazard · Level 6

The haunt replays the traumatic moment that created it, vividly assaulting the creature's senses as though the creature was experiencing the event. The creature must attempt a DC 24 Will save. Critical Success The target is unaffected. Success The target takes 2d8+5 mental damage and becomes frightened 1. Failure The target takes 4d8+10 mental damage and becomes frightened 2. Critical Failure The target takes 8d8+20 mental damage and becomes frightened 3.

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