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Hazards

Traumatic Moment

Mental-damage haunt triggered when a creature moves within 10 feet, forcing a DC 24 Will save. Critical success avoids effect; success inflicts 2d8+5 mental damage and frightened 1...

commonHaunt
Lvl 6simpleHaunt
Effectsave DC 24 Will · 2d8+5 mental

Stealth 21 (expert) Disable DC 28 Occultism (expert) or Religion (expert) to cleanse the area Jump Scare Reaction (emotion, fear, illusion, mental, occult) Trigger A creature moves within 10 feet of the haunted area;