Trash Compactor
Level 6 complex mechanical trap that locks doors and crushes the room. Triggers on a reaction when two or more creatures end their turn inside, moving two walls 5 feet inward and d...
- AC
- 21
- Fort
- +17
- Ref
- +11
- HP
- 54 (BT 27)
- Hardness
- 12
- AC
- 21
- HP
- 54
Stealth 21 (trained) Disable DC 26 Crafting (expert) to jam the crushing mechanism, or DC 24 Thievery (expert) to deactivate the trap; DC 28 Athletics (trained) to Force Open the door (this doesn't disable the trap) AC 21, Fort +17, Ref +11 Door Hardness 12 HP 54 (BT 27) Immunities critical hits, object immunities, precision damage Commence Crushing Reaction Trigger Two or more creatures end their turn in the room; --- Routine (1 action) Two of the room's walls move 5 feet toward the center of the room, automatically pushing any creatures in those spaces 5 feet closer to the room's center and dealing 2d8+9 bludgeoning damage to all creatures in the room (DC 24 basic Fortitude save). Creatures that die from this damage are crushed to a fine paste. --- Reset The trap deactivates and resets after 1 minute.