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Trash Compactor

Level 6 complex mechanical trap that locks doors and crushes the room. Triggers on a reaction when two or more creatures end their turn inside, moving two walls 5 feet inward and d...

commonComplexMechanicalTrap
Lvl 6complexComplexMechanicalTrap
AC
21
Fort
+17
Ref
+11
HP
54 (BT 27)
Hardness
12
EffectThe doors slam shut, sealing the room. The trap then rolls initiative.
AC
21
HP
54

Stealth 21 (trained) Disable DC 26 Crafting (expert) to jam the crushing mechanism, or DC 24 Thievery (expert) to deactivate the trap; DC 28 Athletics (trained) to Force Open the door (this doesn't disable the trap) AC 21, Fort +17, Ref +11 Door Hardness 12 HP 54 (BT 27) Immunities critical hits, object immunities, precision damage Commence Crushing Reaction Trigger Two or more creatures end their turn in the room; --- Routine (1 action) Two of the room's walls move 5 feet toward the center of the room, automatically pushing any creatures in those spaces 5 feet closer to the room's center and dealing 2d8+9 bludgeoning damage to all creatures in the room (DC 24 basic Fortitude save). Creatures that die from this damage are crushed to a fine paste. --- Reset The trap deactivates and resets after 1 minute.