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Trash Compactor

Level 6

commonComplexMechanicalTrap

Stealth 21 (trained) Disable DC 26 Crafting (expert) to jam the crushing mechanism, or DC 24 Thievery (expert) to deactivate the trap; DC 28 Athletics (trained) to Force Open the door (this doesn't disable the trap) AC 21, Fort +17, Ref +11 Door Hardness 12 HP 54 (BT 27) Immunities critical hits, object immunities, precision damage Commence Crushing Reaction Trigger Two or more creatures end their turn in the room; --- Routine (1 action) Two of the room's walls move 5 feet toward the center of the room, automatically pushing any creatures in those spaces 5 feet closer to the room's center and dealing 2d8+9 bludgeoning damage to all creatures in the room (DC 24 basic Fortitude save). Creatures that die from this damage are crushed to a fine paste. --- Reset The trap deactivates and resets after 1 minute.

Complex Hazard · Level 6

AC 21 · Fort +17 · Ref +11 · Hardness 12 · HP 54 (BT 27)

The doors slam shut, sealing the room. The trap then rolls initiative.

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