Temporal Rift
Level 13
Stealth 29 (trained) Disable DC 36 Arcana (master) or Occultism (master) to magically mend time, DC 40 Thievery (master) to repair the time rift, or dispel magic (7th rank; counteract DC 31) to counteract the rift Time Shudder Reaction (occult) Trigger A creature moves within 10 feet of the rift;
Simple Hazard · Level 13
The triggering creature takes 6d10+20 damage as its body rapidly ages. It must attempt a DC 33 Will save. Critical Success The creature is unaffected. Success The creature takes half damage and becomes clumsy 1 and enfeebled 1. Failure The creature takes full damage, and becomes clumsy 2 and enfeebled 2. Critical Failure The creature takes double damage, becomes clumsy 2 and enfeebled 2, and becomes slowed for 1 minute.
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