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Hazards

Temporal Rift

Temporal Rift triggers when a creature moves within 10 feet, dealing 6d10+20 aging damage on a DC 33 Will save. Critical failure inflicts clumsy 2, enfeebled 2, and slowed 1 minute...

commonMagicalTrap
Lvl 13simpleMagicalTrap
Effectsave DC 33 Will

Stealth 29 (trained) Disable DC 36 Arcana (master) or Occultism (master) to magically mend time, DC 40 Thievery (master) to repair the time rift, or dispel magic (7th rank; counteract DC 31) to counteract the rift Time Shudder Reaction (occult) Trigger A creature moves within 10 feet of the rift;