Shock Grid
Simple mechanical trap dealing 4d8+10 electricity damage (DC 21 basic Fortitude save) when a creature fails to disable it or walks through. Disable via DC 19 Computers or Physical...
- AC
- 18
- Fort
- +14
- Ref
- +8
- HP
- 46 (BT 23)
- Hardness
- 11
- AC
- 18
- HP
- 46
Stealth DC 17 (trained) Disable DC 19 Computers or Physical Science Lore to disable the shock grid through the keypad, or DC 21 Crafting or Thievery to short-circuit the wires along the grid's perimeter AC 18, Fort +14, Ref +8 Hardness 11 HP 46 (BT 23) Immunities critical hits, object immunities, precision damage Shocking! Reaction Trigger A living creature fails their check to disable the shock grid or walks through the shock grid; --- Reset The trap resets automatically until disabled or until it can no longer detect any living creatures within 10 feet of the door outside in area