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Hazards

Shock Grid

Simple mechanical trap dealing 4d8+10 electricity damage (DC 21 basic Fortitude save) when a creature fails to disable it or walks through. Disable via DC 19 Computers or Physical...

commonMechanicalTrap
Lvl 4simpleMechanicalTrap
AC
18
Fort
+14
Ref
+8
HP
46 (BT 23)
Hardness
11
Effectsave DC 21 Fortitude (basic) · 4d8+10 electricity
AC
18
HP
46

Stealth DC 17 (trained) Disable DC 19 Computers or Physical Science Lore to disable the shock grid through the keypad, or DC 21 Crafting or Thievery to short-circuit the wires along the grid's perimeter AC 18, Fort +14, Ref +8 Hardness 11 HP 46 (BT 23) Immunities critical hits, object immunities, precision damage Shocking! Reaction Trigger A living creature fails their check to disable the shock grid or walks through the shock grid; --- Reset The trap resets automatically until disabled or until it can no longer detect any living creatures within 10 feet of the door outside in area