Scrap Warren
Cantrip
Stealth DC 15 Disable DC 12 Thievery to stabilize the junk pile, DC 14 Survival to collapse it down on itself, or DC 16 Athletics to smash through it without setting it of AC 10, Fort +3, Ref +1 Hardness 3 HP 12 (BT 6) Immunities critical hits, object immunities, precision damage Spiky Collapse Reaction Trigger A creature other than a Scrap Rat enters the area of the junk warren; --- Reset This trap must be manually reset.
Simple Hazard · Level 0
AC 10 · Fort +3 · Ref +1 · Hardness 3 · HP 12 (BT 6)
The warren collapses in on the creature, making a melee strike with an attack modifier of +5. If the trap was undetected, the creature is off-guard against this attack. Critical Success The creature takes double damage and gains the restrained condition until the end of its next turn (Escape DC 15). Success The creature takes 1d6 piercing damage and gains the grappled condition until the end of its next turn (Escape DC 15).
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.